GTA 6 Development Crunch is 'Not How Take-Two Operates,' Strauss Zelnick Clears the Air
Take-Two CEO Strauss Zelnick has directly denied reports of crunch conditions at Rockstar Games, saying that the November 2026 delay was specifically designed to prevent employee burnout, not as a result of it. In a Business Insider interview, Zelnick stated that 'delaying a game's launch is sometimes necessary, since crunch isn't part of how Take-Two operates today,' and shared his personal philosophy: 'You do your homework, you don't pull an all-nighter.'