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Leaked GTA Online Revenue Figures Explain Why Rockstar Is Holding Off on GTA 6 PC Release

Leaked data from the ShinyHunters breach reveals GTA Online earns approximately $9.6 million per week in microtransactions, with PlayStation generating nearly 57% of that revenue while PC contributes only 2.7% — a disparity that helps explain Rockstar's strategy of prioritizing console releases for GTA 6.

Leaked GTA Online Revenue Figures Explain Why Rockstar Is Holding Off on GTA 6 PC Release

Key update

Hacker group ShinyHunters recently released data stolen from Rockstar Games via a third-party service, and while Rockstar has downplayed the breach as "a limited amount of non-material company information", the leaked figures contain notable insights about the company's flagship franchise economics. According to data verified by Kotaku, GTA Online generated $9,592,109 per week between September 2025 and April 2026.

Why it matters

Of that total, $8,245,974 came from console platforms. PlayStation players led the way: PS5 contributed $4,486,346 weekly while PS4 added $973,308. Xbox Series X and Xbox One players accounted for $2,786,320. PC, despite hosting a passionate modding community and maintaining strong player counts on Steam (GTA V Legacy sits at 13th most-played), contributed only $264,273 weekly — roughly 2.7% of total revenue.

What to watch

This revenue gap helps explain Rockstar's longstanding refusal to commit to a PC release date for GTA 6. Take-Two CEO Strauss Zelnick noted in 2025 that PC ports can represent over 40% of total sales for some titles, yet the leaked microtransaction data suggests the ongoing earnings from GTA Online tell a very different story. Rockstar appears to view PC as a secondary revenue source for the franchise, prioritizing console partnerships — particularly with PlayStation — where the vast majority of in-game spending occurs.

  • gta-6
  • rockstar
  • gta-online
  • pc-release
  • leak
  • revenue
  • playstation
  • xbox

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